PHASE 40 DAUGHTER GRAPHICS LOCK: Approved Moonrise graphic is present for branch visual continuity.
Approved Aurora Moonrise visual reference
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AURORA MOONRISELunar Base Branch
Habitats, Shielding & Human Factors
MOON-HAB-001 · Habitats

Habitats, Shielding & Human Factors

Regolith-covered modules, hard shelters, crew psychology, light management, and pressurized work zones.

The first lunar city should not look like tents on dust forever. Moonrise begins with modular pressure vessels, then evolves toward shielded corridors, buried utility trunks, greenhouse pockets, and civic interiors.

MoonriseLunar BaseArchitecture Scaffold

Module Role

The first lunar city should not look like tents on dust forever. Moonrise begins with modular pressure vessels, then evolves toward shielded corridors, buried utility trunks, greenhouse pockets, and civic interiors.

This page is a working scaffold for the later full architecture document and matching render/CGI asset plate.

Focus Points

  • Start with lander-delivered modules and inflatable/hard-shell hybrids; transition to regolith-covered habitats.
  • Separate high-risk exterior work from clean crew areas with dust-lock architecture.
  • Design circadian lighting, quiet rooms, medical refuge, and community spaces as survival systems.
Document Queue

MOON-HAB-001

Starter IDs for the Moonrise branch. Keep this page public-facing; deeper engineering remains in the private source docs until ready.

MOON-HAB-001Habitats, Shielding & Human Factors
Starter
MOON-HAB-002Detailed engineering, graphics, and world-bible expansion pass
Future
MOON-HAB-IMG-001Concept graphics / CGI reference plate list
Future

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